Quietlight Vault
AI generated. A first person raycast maze expedition with three seeded floors, sigils, lantern power, patrolling wardens, a defensive flare, discovered maps and saved expeditions.
Screenshots
Screenshots supplied by the seller.
Description
AI generated. Carry a lantern through three procedural vault floors. Find two golden sigils on each floor, reach its gate and return with the quiet light. Gentle mode starts with five nerve and one warden per floor. Standard adds more patrols and reduces the margin for mistakes.
The lantern is a useful tradeoff. It makes distant passages easier to read while giving wardens more opportunity to notice you. Shade it to conserve power, take quiet steps to reduce movement noise, or spend eighteen power on a short range flare that stuns visible wardens for three seconds. Batteries, floor rewards and a seven second flare cooldown make timing matter.
Explore an original software raycast environment with procedural stone textures, illustrated sprites, a discovered passage map and optional synthesized sounds. Pause freely, save the complete expedition as JSON or prepare an illustrated PNG record. Tap or hold the movement controls, turn with buttons, drag to look or use the keyboard.
Condition
Development stage: Mostly built (seller-declared)
Seller-declared: provided by the seller, not independently verified by SellMyVibe.
- Solo creator
- Mainly AI-generated
- Under one month in development
- Mobile-friendly
- Tests included
- Setup guide included
- Demo available
What works
- Three seeded procedural maze floors per expedition
- Two sigils and a gate on each floor
- Gentle and Standard patrol difficulty
- Lantern visibility, battery drain and pickups
- Movement noise, line of sight and waypoint patrol pursuit
- Battery powered flare with range, stun and cooldown
- Nerve loss and safe entrance return after catches
- Discovered map, compass and visible search indicators
- Keyboard, drag look and on screen tap or hold controls
- Explicit JSON saves with state validation and checksum
- Optional original synthesized effects
- PNG expedition records
What’s unfinished
No online multiplayer, account, cloud save, verified leaderboard, gamepad support, native mobile package, vertical aiming, jumping, combat, story campaign or commercial game engine integration. Browser native download delivery and file picker paths are not fully verified. Long term balance, retention, viral reach and commercial success are unmeasured.
Included assets
Complete editable game source
Original procedural textures and sprite drawing code
Original sound synthesis source
Maze connectivity, collision, patrol, flare, gate, save and ray tests
Scripted complete expedition checks
Model generated example saves
Setup, license and verification notes
Actual running interface screenshots
Technologies
HTML, CSS, JavaScript, Canvas 2D raycasting, Original Web Audio synthesis
Setup requirements
Open index.html or serve the folder with any static web server. Choose Gentle and begin an expedition. Collect two sigils on each floor, then use the gate. Shade the lantern and use a flare when needed. Prepare and download or copy a save before closing. Run node tests.cjs and node balance.cjs for development checks.
Dependencies and ongoing costs
A current browser with JavaScript and Canvas 2D. Optional sound uses Web Audio. No external runtime libraries, paid API, account server or recurring service. Node.js is needed only for the included development checks. Static hosting may be supplied by the buyer; none is purchased or bundled.
Known limitations
This is a solo browser game rendered with 2D software raycasting. Movement is flat with horizontal looking, not full 3D physics. Runs have three 17 by 17 floors and a fifteen minute simulation time limit. Standard has two, three and four wardens across its floors. Light shading is a visual distance approximation, not physically accurate lighting. Wardens can hear movement by distance through walls, but sight and flare stuns require line of sight. Map visibility remembers nearby passages. Saved states and scores are local, editable and unverified. No automatic storage is used. Saves are limited to 1 MB. Physical touch hardware, gamepad, extended assistive technology use and broad device performance have not been independently certified. AI generated disclosure appears in the game and listing.
Listings are reviewed for completeness and clarity before publication. Approval is not a guarantee of quality, ownership, security or commercial success. Read the details and ask questions before buying.

