Coppercloud Works
AI generated. A friendly factory puzzle game with four contracts, six buildable part families, real material queues, paired recipes, splitters, processor upgrades, power limits and saved workshops.
Screenshots
Screenshots supplied by the seller.
Description
AI generated. Build a small working factory that turns raw ore and crystal into useful products. Route frames, mill lenses and combine both in a Beacon loom. Four compact contracts introduce simple deliveries, terrain detours, merged ingredients and a mixed order that needs balanced production.
Every part has a purpose. Conveyors move single materials, reservoirs hold a queue, and splitters alternate between two outputs with fallback when one side is blocked. Presses and mills refine ingredients while looms wait for a complete pair. Power limits and faster processor upgrades give you room to optimize. Full outputs create visible backpressure rather than silently deleting cargo.
A guided first layout helps you learn. Pause to build, inspect inventories, paint a conveyor line, rotate a corner or undo a change. Use the board directly or choose a column and row with the tile controls. Run at normal or triple speed, single step the simulation, save the full workshop as JSON or prepare a PNG production record.
Condition
Development stage: Mostly built (seller-declared)
Seller-declared: provided by the seller, not independently verified by SellMyVibe.
- Solo creator
- Mainly AI-generated
- Under one month in development
- Mobile-friendly
- Tests included
- Setup guide included
- Demo available
What works
- Four contracts with progressively combined delivery quotas
- Twelve by nine tile factories with fixed sources, dock and terrain
- Six buildable part families
- Conveyors, reservoirs and alternating splitters with fallback
- Ore to frame, crystal to lens and paired beacon recipes
- Finite queues, recipe filtering and output backpressure
- Eight power limit and processor upgrades or downgrades
- Guided first layout, paint building and tile coordinate controls
- Inspectors, output rotation, material loss accounting and build undo
- Pause, single step and 3× simulation speed
- Validated workshop JSON saves and local PNG records
- User activated synthesized audio
What’s unfinished
No online multiplayer, accounts, cloud storage, verified leaderboard, infinite world, custom terrain editor, combat, native package or gamepad support. Browser native download delivery and file picker paths are not fully verified. Viral reach, retention and long term balance have not been measured.
Included assets
Complete editable browser runtime
Original procedural factory and material graphics
Original synthesis source
Recipe, queue, economy, power, save and completion tests
Four example layouts and running workshops generated by model checks
Setup, licenses and verification documentation
Actual running desktop and mobile screenshots
Technologies
HTML, CSS, JavaScript, Canvas 2D, Original Web Audio synthesis
Setup requirements
Open index.html or serve the folder with any static web server. Load Guided first line to learn the first contract, or select parts and build your own. Arrows mark outputs. Run the factory and inspect waiting parts. Prepare a save before closing. Run node tests.cjs for model checks and complete example plans.
Dependencies and ongoing costs
A current browser with JavaScript and Canvas 2D. Optional audio uses Web Audio. No external runtime libraries, paid API, network service or account backend. Node.js is needed only for development checks. The buyer can use static hosting; no hosting purchase or recurring service is included.
Known limitations
This is a solo browser logistics puzzle with four fixed contract fields and six part families, not an infinite factory simulator. Seeds alter the crystal source timing, not terrain. Build time while paused is excluded from production time and score. Each source emits once per two simulation seconds if it has room. Splitters alternate straight and right with fallback. Parts accept from any side if the material matches and there is space. The dock accepts only unfinished requested quotas. Edits pause the simulation. Removing a part discards its inventory and in process ingredients; undo history is cleared when production resumes. There is a one hour simulation limit per workshop, no automatic storage and a 1 MB save limit. Local saved states, records and scores are editable and unverified. Physical touch hardware, gamepad, extended assistive technology sessions and broad browser performance are unverified. AI generated disclosure is visible in the game and listing.
Listings are reviewed for completeness and clarity before publication. Approval is not a guarantee of quality, ownership, security or commercial success. Read the details and ask questions before buying.

