Beacon Bastion
AI generated. Six wave tower defence with two approaches, six tower families, targeting priorities, support networks, upgrades, refunds, repairs, saved plans and PNG bastion cards.
Screenshots
Screenshots supplied by the seller.
Description
AI generated. Beacon Bastion is a compact tower defence game about building a useful network rather than filling every pad. Hold two approaches that join before the beacon. Read the seeded wave preview, place attacking or support towers and survive six waves with vitality remaining.
Spark fires quick pulses, Prism ignores armour, Bloom bursts around an impact and Frost slows movement. Relay groves improve nearby reloads, while Harvest lenses increase rewards for nearby defeats. Upgrade each tower through three levels and choose whether attacks prioritize route progress, remaining vitality or current movement speed.
Spend crystals carefully. Selling returns part of the total investment, and repairs between waves trade resources for beacon vitality. Pause to inspect ranges, build during a wave or advance the simulation at twice speed. Save the full defence or prepare a PNG bastion card. All graphics and optional synthesized effects are original.
Condition
Development stage: Mostly built (seller-declared)
Seller-declared: provided by the seller, not independently verified by SellMyVibe.
- Solo creator
- Mainly AI-generated
- Under one month in development
- Mobile-friendly
- Tests included
- Setup guide included
- Demo available
What works
- Six seeded waves across two fixed approaches
- Six tower families with three upgrade levels
- First, strong and current speed targeting priorities
- Homing pulses, armour bypass, splash and slowing effects
- Relay cooldown support and Harvest reward fields
- Marked build pads and selected range displays
- Crystal spending, 75 percent investment refunds and repairs
- Wave preview, manual wave calls, pause and 2× simulation
- Saved defence files retaining tower and wave state
- User activated original synthesis
- PNG bastion cards and visible JSON fallback
- Responsive build controls and reduced visual effects
What’s unfinished
No online multiplayer, account system, cloud save, verified competitive leaderboard, native mobile package, gamepad support, map editor, campaign story or platform store integration. Long term balance, retention, viral reach and commercial performance have not been measured. Browser native download delivery and file picker paths are not fully verified.
Included assets
Complete editable browser game source
Original tower, enemy, beacon and field graphics
Original synthesis source
Tower economy, target, support and wave behavior tests
Automated six wave defence checks
Example model generated saved defences
Setup, license and verification documentation
Actual running interface screenshots
Technologies
HTML, CSS, JavaScript, Canvas 2D, Original Web Audio synthesis
Setup requirements
Open index.html or serve the folder with any static web server. Choose a numbered build pad and tower, then call the next wave. Tower ranges and support fields are shown for the selected pad. Save before closing. Run node tests.cjs and node balance.cjs for model checks.
Dependencies and ongoing costs
A current browser with JavaScript and Canvas 2D is required. Optional sound uses Web Audio. No external JavaScript library, paid API, account server or recurring service is required. Node.js is needed only for included development checks. The buyer may supply static hosting; none is purchased or bundled.
Known limitations
This is an independent browser tower defence game with one fixed field, two approaches, six waves and up to twenty four towers. Seeds change attack route and order rather than terrain. Relay and Harvest are support towers and do not shoot. Priorities affect the next chosen target, while existing projectiles retain their current target. Local saved files and score cards are not anti cheat protected or server verified. Saves are limited to 1 MB, with no automatic storage. Physical touch hardware, extended keyboard only or assistive technology sessions, gamepad and broad device performance were not independently certified. AI generated disclosure appears in the game and listing.
Listings are reviewed for completeness and clarity before publication. Approval is not a guarantee of quality, ownership, security or commercial success. Read the details and ask questions before buying.

